Directed By Chad Stahelski
Starring – Keanu Reeves, Halle Berry, Ian Mcshane
The Plot – In this third installment of the adrenaline-fueled action franchise, skilled assassin John Wick (Reeves) returns with a $14 million price tag on his head and an army of bounty-hunting killers on his trail. After killing a member of the shadowy international assassin’s guild, the High Table, John Wick is excommunicado, but the world’s most ruthless hit men and women await his every turn, looking to cash in on a payday that will set them for the rest of their lives.
Rated R for pervasive strong violence, and some adult language
– Picture perfect action sequences. The mixture of Tai Kwon Do, amateur wrestling, Martial Arts, Judo, and elements of Brazilian Ju Jitsu make for air tight choreography that went a long way in registering the believability and detection of every bone crunching blow, but it’s really the range of variety in settings and weaponry that really take the creativity in this film to new heights for the franchise. Horses, motorcycles, glass fortresses, and even a library are put to devastating levels of punishment, proving that Wick is adaptable in any surrounding with any object in his hands to use as a tool of terror. The sequences in the film are every bit as enticingly fun as they are brutally humbling, and it certainly makes for one of those cinematic experiences where you’re glad that you’re watching it in the comforts of a theater, as opposed to suffering the impact of John’s will fully realized.
– Invasive sound mixing. Like the visuals of the sequences that I already mentioned, the swift, echoing nature of the noises that reflect from a series of non-stop physical engagements put us front-and-center in the heat of the conflict. In many cases, the sounds create a stinging symphony of suffering that elevate gradually to reflect the intensity of the fight, as well as the urgency of the stakes that constantly hang in the balance, and the work of some brilliant technicians behind the scenes marry the elements of believability and precision with a finished product that audibly kicks your ass in ways that big budget action set pieces don’t cohesively articulate nearly as well. If you can close your eyes and make out everything that is going on in sound, you know you have an exceptionally tuned audible enhancement, and the post production work here should never be understated for the way it reflects the speed and spark of the dynamic.
– New and familiar faces. Halle Berry is an excellent addition to the film, despite her only being in the movie for around fifteen minutes. Berry, like Reeves, endured months of physical training and target practice to capture the essence of the character, and as Sophia we meet a woman who despite being wronged by Wick somewhere in life, knows and appreciates the value of paying your dues. She etches out the female equivalent to Wick’s trilogy of terror in a few spare scenes, and Berry’s cunning intellect and vicious lack of empathy left me wanting a movie of her own to further illustrate the jaded backstory of this character. No surprise however, Keanu continues to be in the driver position. As Wick, Reeves again brings such uneasiness and commanding attention to the cold, blank stare that constantly outweighs the mental chess game he plays with his opposition, and as good as Reeves is in physical combat, it’s the ounce of humanity left in him for the people he loves that is easily the most indulging trait for me personally, and Keanu proves once again that this franchise has plenty of miles to go thanks to a protagonist who literally travels them for the positivity of the picture.
– The story. While not my favorite Wick movie in this regard, it’s nice to know that even three chapters into this saga, we are still learning vital pieces of information about our mysteriously vicious figure. In this regard, the world-building introduced in the second movie is further realized in this one, bringing forth a global domination in expansive scenery that vividly articulates the stakes that Wick’s opposition are guiding against him. Likewise, many elements of Wick’s past, particularly his training and schooling, are further elaborated on, presenting us with the most revealing aspects of John’s life in molding who he has become today. Despite as much screen time being donated to seven different thrilling action sequences, the unraveling of the narrative is the true meat of the story that adds layers of depth to the value of the character, and in just three films, it proves that the best cards about the character are still being played, issuing strong confidence for future chapters that never put anything in front of the character.
– Consequences. This is the overall theme of the movie and really the entire franchise when you think about it. It’s interesting to see what has evolved as a result of a bunch of punks killing a dog in the first movie, and that value for the effect from the cause resonates strongly throughout the many interactions and relationships associated with Wick. This gives the plot a very cerebral setting, in that we, like Wick, must think several moves ahead in the lightning flash industry of hired killers, or risk sealing our fate long before we ever realize it. When you really think about it, this presents an even more elaborate level of unpredictability to the dangerousness instilled by Wick fighting for his life every single second of every single day, and in a Butterfly Effect Dickensian spirit, makes me wonder what kind of roads for John have already been paved in future installments, thanks to the decisions and actions taken in this movie. It’s strange to commend a John Wick film for feeling philosophical, but “Parabellum” gives meaning to the mayhem, all the while conjuring up a profound idea of awareness that will eventually be the means to an end for all of us.
– Lavish imagery. Setting a film in New York is certainly nothing new for cinema, but the Big Apple depicted in “Chapter 3” reaches the heights of “Blade Runner” or “Ghost in the Shell” in terms of these immensely blinding billboards and unshakeable neon influence that soaks the wet streets with a sizzle of style that illustrates a timeless look in cinematography. But not all of the visual seduction is outside, as the interiors of the Continental Hotel, as well as a Casablanca getaway by Wick also charm us with a sophistication in lifestyle that gives luxury to such a devilish business. The former has no shortage of glass, sure to play mind-games on the audience and protagonist similarly, all the while complimenting the glow of illumination that is beaming from the city that doesn’t sleep, and the latter constructs these wide angle depictions that capture the immensity and suffering of being trapped in the desert decay, among the sunbaked sand covering the never-ending hills. It proves how big this once local franchise has evolved, establishing a global presence to the third and most important chapter that spares no expense in contrasting geography.
– More personality. There’s always been laughs sprinkled throughout John Wick’s previous two installments, but the consistency and landing power associated with the awkwardness of piercing dark humor really felt more prominent in this film than any other. What’s vitally important is that the juggling of tones never compromises the integrity of the film, nor does it take away from the intensity and stakes of the moment in hand. Especially considering so much of this film deals with an ever-increasing body count and dark subject matter, the natural flow of these timely sight gags and dry deliveries from Reeves feels like a therapeutic release to a building powder-keg of anxiety-riddled nerves that spring from these very violent exchanges. You won’t mistake this for a comedy in the slightest, but the inclusion of getting the audience further involved is always something that works in the favor for relatability, and proves that Wick doesn’t have to be a constant grump to get over with his people.
– Special effects. SPOILERS AHEAD. DON’T READ ON IF YOU DON’T WANT TO BE SPOILED. THIS IS LITERALLY YOUR LAST CHANCE. WHAT ARE YOU STILL DOING HERE? Wick loses a body part towards the middle of the film, and it leads to some computer generated effects that were sketchy at best in establishing the continuity of what’s missing. When something like this happens in a film, you bet your ass that I will be watching for it during the rest of the movie, and at the beginning of the big final war scene, there were more than a few instances where this once disappearing part popped up in more than a few candid frames that show it being fine. This is solely on the production department, as they really should be more careful with what to keep in mind in distinguishing marks, but I can’t give a pass to generation so lacking detail that it ruins the immersive quality of the scene, and this constant blunder became even more obvious the longer the movie progressed.
– Weak antagonists. This is a continued problem not only for this film, but the entire franchise alike, as these one-note, weakly written antagonists don’t manage even an ounce of weight for being able to silence the execution of Wick. In this film, the villains are even slightly over-confident, passing on many occasions to easily kill John, in favor of gushing about how famous he is in this inner circle of dangerous assassins. Likewise, the many stupid decisions by them gives way to one of my favorite cliches in Hollywood cinema, where a villain has to explain every single detail before they kill their opposition and collect the bounty. It leaves very few moments of vulnerability or urgency for our title character, and even worse, it takes away from the paranoia that the humbling final scene of “Chapter 2” gave us, where it felt like a whole city was coming after Wick. Here, the number is actually much less imposing, and we’re left with a barrage of idiots, who can fight, but lack intelligence in the smallest decimal.
– Those last ten minutes. Easily the weakness of the film for me, as the impact of a bad twist (My opinion), as well as the lunacy associated with being fine from an easily paralyzing blow from not one, but two character’s, completely sends the final minutes of this film to cartoonish levels of conclusion for an otherwise near-perfect action film. As to where the last movie was the highpoint for the film, teasing us in ways for the third film that sent your anticipation to a boiling point, the ending for this film stretches the boundaries of what’s possible from a very human character, who otherwise lived and breathed by the laws of gravity to this point. I expect to be alone on my feelings for this one, but I would prefer if this franchise doesn’t become one of those action series where you have to turn off your brain to enjoy. You know, “The Fast and Furious” franchise.
My Grade: 7/10 or B