Assassin’s Creed

One man serves his prison sentence by inhabiting the memory of his ancestor during the Spanish Inquisition, in “Assassin’s Creed”. Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender), an experienced criminal, experiences the adventures of his ancestor, Aguilar de nerha, in 15th Century Spain. The process created by two mysterious scientists (Jeremy Irons, Marion Cotillard) allows someone to inherit the memories of the person they inhabit, and transport to that destination era. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day. “Assassin’s Creed” is directed by Justin Kurzel, and is rated PG-13 for intense sequences of violence and action, thematic elements and brief strong adult language.

The curse of the video game adaptation sure isn’t going to be conquered anytime soon. Assassin’s Creed is the latest failure for such a venture that never seems to get it right. After seeing the trailers for this movie, I was very intrigued by the star power as well as the fast-paced visuals that only a trailer can instill for so much hope. It was easy to take this one seriously at face value because it felt like this movie had a purpose to silence the doubters like me who think it can be done at a price that fans can rejoice in. As it turns out, this movie is more of the same, but among the best video game adaptations to date, a compliment that isn’t sure to grant it dignity or the slightest bit of respect by feeble comparisons. What I will say is that for 100 minutes, Assassin’s Creed knows what kind of movie it should be; fan service for lovers of the franchise, as well as a premise so hokey that it’s hard not to have some kind of fun with it. Kurzel and Fassbender are no stranger to one another. Most recently doing Macbeth from 2015 together. This feels like a cash grab film for both, with very little inspiration or energy diverted into a finished product that has more than just a few noticeable problems.

The biggest one is the script that feels convoluted, incoherent and most importantly disjointed. This film certainly feels like the victim of a vicious hack-and-slash by the production studio, as many scenes are told backwards. The first half hour of the movie was the most difficult for me to get intrigued by, mainly because we are flying through character exposition, as well as eras in time with very little time to slow down and register everything. So essentially, we know very little about Fassbender’s character by the time he takes his first jump into his virtual past, therefore making it nearly impossible to invest in his mission. Once he comes out of the first attempt, it is then that we start getting clarity not only for him, but for the purpose of this entire project, and what sloppy delivery it is. Conjuring up cliche flashback sequences, as well as selective memory, and you’ve got the recipe for character pasts that happen no earlier than forty minutes into the movie. As far as incoherence goes, the movie does a poor job of establishing character motivations for certain actions. This is not the movie to sleep on for even a minute because you will be lost in jumbled developments. So much is deposited in a single film that could easily be distributed over a trilogy of movies, and that convolution that feels like a history lesson instead of a video game most of the time, slithers away at a snail’s pace before ever gaining traction to tell what should be a simple story that has already been written for you in no fewer than six video games.

At least Kurzel is a capable director even if his cinematographer does him wrong with some of the most eye-irritating visuals that I have seen this year. Justin lands some beautiful set pieces that certainly set the mood for the dramatic change in historical eras that the film lands in dual formats. The Spanish Inquisition looks glorious, and the pages of our history books comes to life vibrantly during this sixteenth century exposition. The problem comes in visual establishment and lighting for the movie, when the action scenes begin for some reason. I was offered two different chances of squinting my eyes during such a mess. The first coming in present day when every scene in the prison feels like it is being shot in the dark, and the second was in the Spanish Inquisition scenes when it looked like a child from the production team went overboard on the smoke machine that fogged entire sequences. I get the point of this is to serve to the Assassin’s credo that they work in the shadows, but I had great complications in registering what was going on in between some truly ugly shading and coloring palates that gave the film anything but visual life.

The action sequences and stunt work are some of the only positives that I can faithfully stand-by for the movie. Every throw-down is beautifully choreographed and synchronized to create poetry in motion, and it was during these sequences when the movie minimally reached the potential that it should’ve carried for the better part of two hours. The parkour delivery from this stunt team is not only risky in practical delivery, but also heart-pounding in just how easy they make it look. The parkour style gives the movie something fresh and original that we have rarely seen in video game adaptations, and this choice will live on among the very few positives that Assassin’s Creed will be known for in infamy. One problem that I had with the fast-pacing of these scenes was the pee-brained decision to keep cutting back to present day to show Fassbender’s reaction every time something major happened in Spain. I understand to make this decision during the first invasion. Audience members would at least be remotely curious as to how these is transpiring in real time. But to do this every single time for the entirety of the movie only served as an annoyance that grew into a concrete wall on the tracks of such heart-pounding intensity.

The performances were surprisingly disappointing, but I blame it more on a misfire in direction and minimal deposition in script that established these characters as embrace-worthy. Fassbender is someone who I feel is one of the absolute most versatile workers in the business today, but here he plays Lynch as very monotonous. When is Hollywood going to understand that the fans want a badass, but one we can also feel empathy for? Without letting Fassbender bring the pain emotionally, Callum was doomed from the start, and served as nothing more than another prisoner being used against his own free will. Jeremy Irons is barely used at all, ridiculed to be the “Mob Boss” of sorts looking on from behind the glass window. There’s only one scene of dialogue between he and Fassbender, and it left me licking my chops and wanting more in a virtual passing of the torch from two great actors from distinctly different eras. Marion Cotillard is probably the biggest return in terms of the trio of actors. Her character goes through a struggle of sorts with this project, knowing it doesn’t have the purest of intentions, but the desire to always impress her Father is something we can all relate to. Cotillard feels like the beating heart of a movie that doesn’t have much of a pulse. Her narration helped wonders during some scenes that come off as slightly cloudy in delivery, but she literally has very little to bounce off of, making her character memorable in the slightest.

Assassin’s Creed sacrifices important factors like story and character arcs for straining artistic merits that muddle the impactful action at nearly every step. More importantly, it wastes a cast that should guarantee a winner in even the most obtuse of frustrating garbage. If Fassbender, Cotillard and Irons can’t give us a winner in the genre, perhaps it’s time to put the controllers down and leave the memories alone.

4/10

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