Directed By F. Gary Gray
Starring – Tessa Thompson, Chris Hemsworth, Rebecca Ferguson
The Plot – The Men in Black have always protected the Earth from the scum of the universe. In this new adventure, they tackle their biggest, most global threat to date: a mole in the Men in Black organization.
Rated PG-13 for sci-fi action, some adult language and suggestive material
– Intricacy in action set pieces. While a majority of the backgrounds and action sequence designs are of computer generation descent, the vibrations of their use, as well as a slick, fast paced presentation, makes for an infectious dynamic that often feels too enthralling to not get lost in. The fight choreography here is top notch, but it’s really the energetic use of choppy editing used in a positive light that really kept my eyes glued to the screen, and kept the consistency of urgency locked firmly into the heat of the moment between the two sides in battle. If this film does one thing better than its predecessors, it’s in the way it incorporates the action side into the Science Fiction genre, balancing enough restrain through nearly two hours, then paying off in spades once the stakes get raised.
– Star studded cast. Everything from the fluffy cameos of Liam Neeson, Emma Thompson, and Rebecca Ferguson, to the dominance of Chris Hemsworth and Tessa Thompson, works here, and kept me hooked into the meat of the story where the screenplay often failed it. The chemistry between Chris and Tessa definitely holds over from its charms from two Marvel Cinematic Universe films, and the tease of romance between their characters without fully committing to its cliche reverence is something I greatly appreciated from their dynamic, perhaps leaving room for movement in future installments. Thompson commands a combination of cerebral intelligence, child-like innocence, and a sense of overall pride that burns from the sense of style that she emits from the character. Likewise, Hemsworth continues his comic precision with this slacker mentality that works as the perfect counteract to his rock-hard studly features, giving the audience enough reminder why he will never be limited to just one drama, all the while etching out a character that surprisingly does distance itself from the familiarity of Thor that I was expecting.
– World building. Perhaps my favorite aspect of the MIB franchise is the use of gadgets that breeds charm in arms within a series of films that are four-deep at this point, yet still find ways to astonish in this respect. The typical Cadillac used by Will Smith and Tommy Lee Jones is traded in for a fine line of Lexus land and air attack, like the QZ 618 Galactic Enforcer helicoptor, or the RC.F automobile that preserves a comical side of British craftsmanship. In addition to this, the introduction of all-chrome weaponry and where it sprouts from adds great integral value not only to the vehicle itself, but also to the automobile creativity that derives from their designs. Nothing feels too far-fetched, nor redundant when compared to the other tools of the trade from previous films, and cements the idea that the Men In Black are still at the cusp of arms advancement to better contend with outside world adversity.
– Distancing. This is the hardest sell for fans of the original trilogy, but I commend this film greatly for barely mentioning the events of those previous films, and choosing to blaze its own trail of originality within this secretive world. This allows the film to never feel restrained or conventional from those that came before it, all the while conjuring up this mystery that, for the first time ever, someone within the bureau has deceived them. I also feel that the long distance setting of London and Paris in the film better helps in the distancing, outlining a whole new line of rules and etiquette for the geographic setting that better serves and establishes the supporting characters surrounding the black suits. It would be easy for a sequel to save time and energy with re-heating the same room temperature gags and directions that worked more times than not in early editions, but screenwriters Art Marcum and Matt Holloway extend the lifespan for this series by nearly pressing reset on everything we’ve come to know and expect, and it leads to a sequel that creatively feels like the first fresh one of the entire franchise.
– Pacing. Even for nearly two hours long, the film never lagged or stalled for my investment into it, despite me having zero interest in it heading into it. This is not only a testament to the energy in chemistry between Hemsworth and Thompson that I mentioned earlier, but also in the ever-changing geography of the film, that vibrantly feeds into the big world international feel of the MIB promotion. There’s this breezy consistency in scene transitions that keeps the story firmly on its toes, and leaves so little of downtime between scenes of valued exposition, where a screenplay typically loses half of its audience. This was as easy of a two hour sit that I’ve been through this entire year, and while the movie does have a lot of problems in its structure, it’s impossible for me to say that I didn’t at least have fun with the way I fell in love with these characters.
– No established villain. Are there antagonists in the movie? Yes, but my biggest problem is that because of the restraints of a weak whodunnit? the villain characters just kind of hang in the balance until their inevitable confrontations with the heroes comes to fruition. This is especially tragic for Ferguson, who we are fortunate enough to see don a Cleopatra wig and free-flowing gown, yet unfortunate enough to only get around ten minutes with her in the entire film. In addition to this, there are twin characters who are on the trail for a mysterious jewel (What else is new?), but never receive any kind of time or exposition to further sell the impact of their invasion. This is again another case of too many cooks in the kitchen, as the work of dual screenwriters and many antagonists feels like a virtual hodgepodge of throwing everything at the wall to see what sticks, and for a film’s underlying urgency, there’s essentially none in this installment.
– Texture of computer generation. While I did enjoy the weight established from C.G character properties in the film, the designs and vibrancy of their designs counteracted the work of some exceptionally done cinematography from Stuart Dryburgh. Even if intentional, there’s this visually jarring glow emanating from all hollow properties, giving scenes these very distracting and uncomfortably ugly circumstances that not only doesn’t match the boldness in tone from previous movies, but also constantly reminded me of the missed opportunity that this film could’ve attained from make-up and prosthetics work that could’ve earned it awards recognition. This is easily my least offensive problem within the film, but it’s something that came up frequently throughout, and gave off this cheap feeling of quality from the very same company that has visually rendered Spider-Man since 2002.
– Irritating sound design. Here comes the critic in me. Scenes like the one that takes place in the club in this film are ones that standout like a midget hooker in a WNBA game. In this scene, the two MIB agents can communicate with an alien in a club that features loud blaring music by softly talking to them while standing five feet away. Considering I can’t hear what they’re saying, I find it difficult to believe that the characters in the film can either, and these scenes always drive me nuts in a movie where loud music is bombastic. Speaking of bombastic, the overall musical score from Chris Bacon, with traces from Danny Elfman’s original score, are very much effective in delivering the heat of the moment, but are blared at such ear-shattering levels that it gave me a headache only twenty minutes in. If you watch this movie in a theater, maybe do it in one with lesser sound qualities than your big-budget multiplex, because the will of some ruthless asshole in the studio is responsible for this ringing in my ears that seems to be growing louder as I type this.
– Weak comedy. If not for the commitment to the craft that Hemsworth gives in shedding his pretty boy persona, the gag material in the film would fail at any and every opportunity possible. The twisted dark humor puns that we’ve come to expect from Men In Black movies are still there, but the line deliveries of conventional comic set-ups land with the kind of power of an ear-hair trimmer, and it fails so bad that it made me forget that this film was ever deemed partly a comedy in the first place. I blame part of this on predictable punchlines, but so much more can be said for limitations felt by its rating that doesn’t test or stretch PG-13 concepts even in the slightest. Don’t go to this movie to laugh, because you’ll be sadly disappointed, and it will only serve as further reminder how terribly this film misses the energetic charm of Will Smith.
– Telegraphed mystery. I figured this out almost immediately after the subplot of a mole in the MIB was introduced to the film, and the film certainly does no favors in making this even remotely climatic for its influence on the rest of the story. Besides the fact that it hardly mentions it again or teases it besides the beginning and end of its mystery, the fact that there are only two lasting characters to the film outside of our central two protagonists (Who it’s obviously not), increases your chances to 50% of getting it right. One of which would be so obvious that it wouldn’t be a mystery at all, so who does it leave? It’s an equation so elementary that a fifth grader could do it on a napkin, and such a disappointment to an aspect of screenplay that should be the enveloping paranoia that is breaking this elusive group apart at the seams.
My Grade: 5/10 or D+